PuzzlePhase - Creating a Puzzle Game: Challenges and Innovations






Hello fellow developers! I’m excited to share PuzzlePhase, my word guessing puzzle game, now available for sale on itch.io! In this devlog, I’ll dive into the development process, technical challenges, and the key design decisions that went into creating the game. If you're interested in the behind-the-scenes of a puzzle game, or if you're looking to purchase and continue the project, read on!
The Concept
The idea behind PuzzlePhase was to create a word guessing game that combines both textual and visual clues. Unlike traditional word games, PuzzlePhase utilizes images and fragmented text as the main hints. The goal was to craft an engaging experience where players need to use both lateral thinking and pattern recognition to guess the correct words.
Core Gameplay
The gameplay is straightforward yet challenging: players are presented with an image or a snippet of text, and they need to guess the correct word related to the clue. The difficulty increases gradually as the game progresses, with more cryptic clues or abstract images. As the developer, I aimed to create a dynamic experience where the puzzle difficulty is not just about randomization but also about enhancing the challenge with more subtle or creative clues.
Key Features and Technical Aspects
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Word Guessing System: The game utilizes an input system that accepts partial guesses and gives feedback on how close the player is to the correct answer.
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Randomized Clue Generation: One of the most important features of the game is the randomized clue system. Each level can present either an image or a fragment of text, and the system pulls from a pool of images and words dynamically. This ensures that every playthrough is unique, and no two rounds are the same.
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Clue Difficulty Scaling: As players advance, the clues become more abstract. I designed a flexible system for managing clue difficulty, balancing between text-based and image-based clues, to keep the player engaged without making it too hard or too easy.
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UI/UX Design: I focused on keeping the interface clean and intuitive, making sure the game is accessible to both casual players and puzzle enthusiasts. The controls are simple, and I made sure the game would be responsive across different screen sizes.
Technical Challenges
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Image Recognition and Scaling: One of the main technical challenges was working with images. Since the game relies heavily on visual clues, I had to ensure that the images scaled properly on different devices without losing quality or aspect ratio.
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Word Guessing Logic: Designing the logic to handle partial word inputs was another hurdle. I implemented a system that provides real-time feedback, showing the player how many letters they’ve guessed correctly and allowing for quick corrections. This added to the game’s interactivity and smooth flow.
Polishing the Game
After the core mechanics were set, I focused on polishing the game. This included fine-tuning the UI, ensuring smooth transitions between levels, and adding sound effects to enhance the feedback loop. I also worked on optimizing the game for performance to ensure it ran seamlessly across various devices.
What’s Next for the Project
Since I’m selling the entire project, the next steps will be up to the new owner. Whether you’re a developer looking to continue working on the game, expand its features, or integrate it into your own project, all of the code, assets, and systems are included. I’m open to discussions on additional features such as multiplayer functionality or more advanced clue generation mechanisms.
Files
Get Puzzle Phrase – Word Guessing Game Source Code (Unity)
Puzzle Phrase – Word Guessing Game Source Code (Unity)
Get the complete Puzzle Phrase source code! A fun and engaging Unity game.
Status | Released |
Category | Assets |
Author | Cristi Burtic |
Genre | Puzzle |
Tags | android, c, ios, mobile, mobile-game, template-source-code, Unity, unity-game |
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